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MARBLE OF ANGUISH 2000

A physics-based marble platformer about navigating through the decaying FILTHWORLD, with emphasis on momentum, exploration, and difficulty. The game features 3 stages with 2 exploratory areas, is controlled via mouse and keyboard, and includes a demo recorder.


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SCREENSHOTS
DETAILS
DEMO TOOL

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System Requirements:

  • Microsoft Windows
  • 3D graphics accelerator card
  • 136 MB of free disk space

File size: Approximately 136 MB

Important: The game is only supported on Microsoft Windows platforms.

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Screenshots

Screenshot 1 Screenshot 2 Screenshot 3 Screenshot 4 Screenshot 5 Screenshot 6

All screenshots taken in-engine, click to open in new tab.


Gameplay

Beating a stage means reaching the finish flag. Your experience will vary based on the difficulty you choose. The intended difficulty is Hard, however learning to play is recommended on Practice. On all difficulties exploration and skips are encouraged.
Difficulty Description
Regular You can brake/slow down. You start with 3 lives (max 4) and regain one life each time you reach a checkpoint.
Hard Fewer checkpoints are available. You start with 3 lives (max 3) and checkpoints do not restore lives.
Anguish Death is permanent — you must restart the stage after dying.
Practice Same ruleset as Regular, except you start with 10 lives (max 10). Checkpoints function as normal.

Controls

The marble is controlled using the mouse and keyboard. Press W to roll forward. Move the mouse to steer both the camera and the marble's direction. You can also turn more gradually using the A and D keys. To slow down, hold Left Shift or S — this is only available on the Regular & Practice difficulty. Use the scroll wheel to adjust the camera distance. To record a demo, press F9 to start and F10 to stop (see 'Demo tool').

Demo Tool

The Demo Tool is accessible from the configuration menu. It allows you to replay recorded demos, rewind and fast-forward, and use a free camera to explore the stage. For detailed controls, open the Demo Tool itself. You can record a demo during gameplay by pressing F9 to start and F10 to stop. Recording also ends automatically when you finish a stage or die with no lives remaining. Recorded demos are saved in the game data directory under 'Demos'. Demo Tool screenshot

To find out more about any topic related to the game, please refer to the in-game manual.


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